The active calculator seems even more complicated, but we may get there eventually I guess. This could also give a more accurate Argaiv computation perhaps. ![]() ![]() Refer to other comments but heres a thing. Transcend once you feel your not gaining many levels after each ascension, i waited extremely long for my first one and it paid off, just make sure you at least double youre ancient souls each time. There are currently not that many inputs to this, but if we keep adding more it could get complicated. You can get back to z300 in like one hour after Transcending. I will look into the importing a save file, but probably not today. I prefer your method with the average gilds per hero used, since that seems like it would be more generally useful for people and more accurate even for those with all gilds on one hero. also made an attempt at the Argaiv/Atman/Solomon logic, so adding those ancients may be quite doable. It's nice to know that there are plenty of others that think the ancient calculator idea is a good idea. for idle, increasing clickstorm time would give no bonus, active would increase your DPS by (35/150)/(30/150) ~= 1.167 for the first level)įirstly, I do apologize for stealing your thunder on the v0.13 calculators by having an accurate one out first. Changelogs MaRemove level restrictions for skill ancients. if they have an average of ten gilds on Brit, Samurai, Aphro, and Frostleaf, and no gilds on anyone else, then we can assume that they're only leveling those four, and argaiv would give about a +20% additive bonus to gilds per level)įurther, I wonder if we can't add Solomon and Atman, and treat the multiplier as how fast you'll get new souls.Īny idea how the calculator earlier for leveling heroes was able to be input a save file? That would make the user experience much better.įinally, I was thinking of splitting into an idle/active/autoclicker expected bonus- this would actually allow almost all ancients to be included, as you can directly calculate the expected increase for each ancient within each of those subcategories (e.g. Clicker Heroes Ancient Calculator Author graceoflives Credits This calculator is inspired by Shruikan864 's Rules of thumb 1.0 Spreadsheet and sugima 's 1.0 Rules of Thumb. I think Argaiv can be included if we ask for the average number of gilds on their top heroes (e.g. I might jump ship on the one I'm editing to work on yours- the logic is definitely more clear. Please use our recruitment subreddit for all recruitment or searches. Clicker Heroes 1 clan recruitment and "looking for clan" posts should not be made here. ![]() Shitposts are welcome, but the ones with really low quality/effort will be removed. Posting cheated progress and trying to pass it off as legitimate will result in a ban.Ħ. This includes mercenary listers, scripts for automating the game, save sharing and save editors. Do not post, discuss, or show off hacks, cheats, or scripts. This includes low quality "Read the FAQ" posts.ĥ. All posts must be related to Clicker Heroes or other Playsaurus games.Ĥ. If you have a question, please read the FAQ and search through the subreddit to look for an answer before you make a post.Ģ. Morgulis does not count as only the top part of its mouth is visible.Welcome to the Clicker Heroes subreddit! Discuss anything about the game here. Along with Vaagur, this is the only ancient to have a mouth.This ancient has the slowest convergence among the ancients whose effect converges, ( Atman, Bubos, Chronos, Dogcog, Dora, Fortuna, Kumawakamaru, Revolc, and Vaagur), along with Dora. ![]() Prior to patch 0.14, there was a bug that caused Bubos to give double his described effect.Bubos, Ancient of Diseases, is a reference to the Bubonic plague.The table below shows the effect of Bubos at certain levels. HP reduction of bosses = -5×(1-e^-0.002n)×Effect of K'Ariqua The bosses' HP reduction follows the equation: At <10500 Ancient Souls, HZE is predicted using. Xiliqil ratio and Reserved AS ratio is now hard coded as they could cause the calculator to fail if changed incorrectly. It uses data generated by this Progression Calculator made by u/qubit64 to guide you through endgame. The HP reduction of bosses goes toward an HP 5 times the health of a non-boss monster, and is a logarithmic growth.īubos's summon cost is the player's current summon cost.īubos's cost per level is 2 n, with n being equal to the next level.Īll costs except the summon cost can be reduced by Chor'gorloth. Version 1.1 (Dec 29 17) The calculator now works beyond 10K Ancient Souls.
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