![]() The most involved puzzle offered a slightly greater reward, but otherwise the puzzles were all worth the same number of cannonballs. ➖ There was a range of puzzle difficulty and length. This may sound trivial, but this clarity was an essential design feature in this sort of fast-paced, head-to-head environment. The door for that puzzle swung down, stayed down, and never obscured anything that would be needed for a different puzzle. ➕ It was visually clear once a puzzle had been solved. Different puzzles will appeal to different players, and if you’re not jiving with a particular puzzle, it was totally fine to skip over to a different one. ➕ Battleship included a wide variety of recognizable puzzle types with some clever little twists, almost all of which were maritime- or pirate-themed. As we placed the ships on our Battleship boards and later chose where to attack our enemy’s fleet, our scores and progress were reflected in real time on a nearby monitor, with responsive light and sound feedback on our game boards. ➕ All the tech worked smoothly and seamlessly in the background. The puzzles took advantage of all parts of the space, and the space itself was efficiently laid out. Much of Battleship used no tech at all - except for the handful of puzzles that meaningfully required it. ➕ Not Another Escape Room cleverly made a lot with a little. As in normal Battleship, the first team to sink all their opponent’s ships won. The game consisted of multiple rounds: solve puzzles, play Battleship with the number of cannonballs used, another round of solving puzzles, and a final round of Battleship. The first team to crack each puzzle earned its cannonballs. Players could earn cannonballs for their team by solving maritime- and pirate-themed puzzles scattered around the room, all available in parallel to both teams. Following a short warmup puzzle sequence, each team was prompted to secretly place ships on their board. Not Another Escape Room’s Battleship was a highly unique escape room with a moderate level of difficulty.Īt its core, Battleship featured an actual game of Battleship. In the center of the room was a hefty wooden table on which sat each team’s oversized Battleship boards and 3D-printed cannons. Settingīattleship took place in a pirate ship-inspired space that was visibly flooded with puzzles. Each team raced to earn as many cannonballs as possible to shoot down all the opposing team’s ships first. When our crew of pirates located a fleet of ships off the coast of Tortuga, mutiny broke out and we split into two teams. Players who don’t need to be a part of every puzzle.If you have the time, I highly recommend giving both rooms a play. Time Machine is a sprawling narrative-driven adventure filled with unexpected “wow” moments, whereas Battleship is a more self-contained, puzzle-packed competition. If you are in Southern California, Not Another Escape Room is well worth a visit. That said, there were a wide variety of puzzle types that would appeal to many different types of solvers, and plenty of flexibility for players to hop from puzzle to puzzle. If you’re looking for a more story-, discovery-, or set- driven escape room, this might not be the game for you. The set was simple yet attractive, almost fully tech-free - except for a large interactive set piece that was smoothly constructed and coded.īattleship was a game for competitive puzzle lovers. The game was presented as a competition, but it’s only as chaotic as you choose to make it. Gameplay was almost fully nonlinear, and each puzzle’s trailhead and input were clearly associated. ![]() Though overtly themed around pirates, Battleship felt unlike other pirate-themed escape rooms with its Battleship game-oriented structure. As in the real tabletop game, the first team to sink all their opponents’ ships won.įollowing in the footsteps of Time Machine, Not Another Escape Room once again strongly demonstrated their ability to reimagine what an escape room can be with Battleship. Each cannonball then turned into an extra guess while playing an oversized game of Battleship. Players split into two teams and competed in a free-for-all puzzle fest, attempting to earn as many cannonballs as possible. Physical Restraints: No Physical Restraints REA Reactionīattleship brought a classic board game to life as an escape room. Here are our other recommendations for great escape rooms in the Anaheim area. Battleship is one of the best games in Anaheim, CA.
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